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The Outer Worlds is built around not just the decisions you make in-game, but the character creation decisions you make as well.
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You have multiple options for every objective Make the choice that feels right to you (or the character you’re playing), and go for it. Maybe your choices will mean you’ll miss out on opportunities later on, but The Outer Worlds is built around letting you make decisions and then course-correcting to deal with the consequences.ĭon’t agonize over every decision. In the example above with the two towns, immediately after switching power, a new objective moves everyone into one place, mostly better off than they were before. Sure, your decisions will have consequences, and you might make enemies along the way, but your choices aren’t always as binary as they appear to be. Obsidian Entertainment/Private Division via Polygon What if you kill a necessary informant? What if you make the wrong choice about who to trust? What if you give the life- (and career-) saving medicine to the wrong group? You’ll have to make a lot of weighty decisions, but the game will adapt to you. It’s easy (and human) to get paralyzed by decisions like that. Based on your choice, one town survives and another withers.
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In an early quest, you’ll make a big decision. In our Outer Worlds beginner’s guide, we’ll eliminate a ton of potential stress. With standard role-playing game complexities, weighty decisions that go into every main quest, branching dialogue trees, and the ability to kill anyone you meet, it immediately feels like a whole lot of game - and making any decision feels impossibly stressful. The Outer Worlds is sprawling and intimidating at first.
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